![]() The game overall is short enough you could beat over an hours cup of tea but has a teaming amount of variety for how you interact with each level that it never feels monotnous. Making it feel like the famous Thru the Mirror (1936) episode come to life. You have the enchanted forest of confusion, the library with books and letters coming alive, and an absolutely gorgeous candy world. Each of the 5 levels are creative and constantly have you moving between 3D micromanagement platforming, and satisfyingly 2D jump sections. There is unquestionably a lot here to like. Yet, as I've grown older I've learned that this automatic repulsion of licensed games and simple narratives is not doing anybody any favors. ![]() On top of all of that, its also a remake, and as a bit of an art purist I tend to find these fanfiction reanimations of the original work to be disappointing. An admittedly sexist dowry mission motivation where you have to save the damsel in distress Minnie from an evil witch trying to steal her beauty. You have the dissonance between the bosses being a touch too difficult and the platforming being a touch too easy, making it feel less satisfying for its supposed target audience, kids. You have this constant narration saying ultimately redundant things. You play as an over confidant and commercially monolithic protagonist who has too much corporate mascot baggage to be relatable. In principle, this sort of title should be absolutely unlikable for me. Castle of Illusion Starring Mickey Mouse (2013) is an ambitious platform mascot remake of a 1990 Sega Genesis release by the same name.
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